![]() ![]() Up, Up, Right, Left, Right, Right, Right Up, Up, Up, Right, Left, Left, LeftĪt this point, the bunker door will open, leading you to the a room where you can witness a very odd ending. ALL BLUEPRINT LOCATIONS Superliminal 15 Secret areas Feeling Blue Achievement This video will show you where all 15 blueprint locations are in Superlim. A weird audio recording device is playing a series of notes in a loop, which you need to copy down and replay at the bunker. If this noise sounds familiar, it’s probably because you’ve already heard it elsewhere in key places in the game, like where the fifth collectible orb is in an alley below the city rooftops. ![]() If you pause the game and load back to that area with all the collectibles destroyed, you’ll find that the switch is now active, and pulling it in one of three directions makes an ominous musical cue. These themes are not necessarily about a specific mechanic they can also be about the levels surroundings or a chapter in the storyline. In this mind-bending first-person puzzler, you escape a surreal dream world through solving impossible puzzles using the ambiguity of depth and perspective. For example, Clone uses the cloning mechanic throughout the level. Each level has its own distinct theme, which is loosely connected with the levels name. ![]() This bunker is unlike the other areas as it features some interesting items, like a sealed door with a switch that's inactive. In singleplayer mode, the gameplay is divided into nine levels. Doing so will cause all the lights to blink out - except one - Number 2, located in a bunker below the cornfield. With all 13 collected, the hatch to a large orb will open up, and you can walk inside to disable the final orb. In the large room with the final large orb, you’ll notice a board in the background lit up with a dot for each collectible. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |